AI Insights · Timothy · October 2021
Top 5 Gacha Games on iOS in Australia Q3 2021
In Q3 2021, the top 5 Gacha games on iOS in Australia showed varied performance in terms of downloads, revenue, and active users. Detailed insights from Sensor Tower reveal the trends.
In the third quarter of 2021, the top 5 Gacha games on the iOS platform in Australia exhibited diverse trends in downloads, revenue, and active users. The data provided by Sensor Tower gives us a closer look at how these games performed over the quarter.
8 Ball Pool™ from Miniclip.com saw its weekly revenue fluctuate, peaking at around $64K in mid-August and later settling at approximately $43K by the end of September. Weekly downloads showed a downward trend from 15.8K in early July to 8K in late September. However, weekly active users remained relatively stable, starting at 236K in late June and ending at 244K by the end of the quarter.
Nintendo Co., Ltd.'s Mario Kart Tour experienced varied revenue, starting at $8K at the end of June and peaking at $10K in early August before dropping to around $5.9K by the end of September. Downloads also saw fluctuations, with a notable spike to 14.3K in the last week of September. Active users showed a slight decrease initially but ended strong at 78K in late September.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. had a strong performance with revenue peaking at $415K at the end of August. Downloads and active users also showed positive trends, with downloads increasing from 4.8K in late June to 7.2K in early September, and active users rising from 39K to 46K over the same period.
Top War: Battle Game from River Game HK Limited saw consistent weekly revenue, peaking at $111K in the last week of September. However, downloads declined significantly from 10K in late June to 2.1K by the end of September. Active users also showed a downward trend, starting at 20.7K and ending at 8.1K.
Dragon City - Breed & Battle! by Socialpoint had variable revenue, peaking at $43.8K in late August. Downloads remained steady, with a slight increase from 4.2K in late June to 4.7K by the end of September. Active users also showed an upward trend, starting at 59K and reaching 66K by the end of the quarter.
These insights provided by Sensor Tower highlight the dynamic nature of the Gacha gaming market in Australia. For more detailed analytics and trends, visit Sensor Tower.